Research and development - Devlog #1


Active Ragdoll & Physic Animation

Once the project foundation was created, one of our major constraints was physics. Indeed, we wanted a game that maximized the use of physics, whether it was in the movements of characters or in the environment. Therefore, we began research on utilizing physics within the Unity engine.

Firstly, we tried to create a character with physics by using rigidbodies, which are rigidbodies directly controlled by the physics engine to simulate the behavior of physical objects, as well as what is called joints, which allow connecting a rigidbody to another or defining a fixed point in space. They apply a force that moves the rigidbody, limit and restrict its movements.

Here are gifs of the first character that we had.

Configurations via the joints

Animation with the physics


The following gifs are from another project " https://www.youtube.com/watch?v=HF-cp6yW3Iw&ab_channel=SergioAbreu ", Thanks to him we understood a lot more about active ragdoll. And we started to experiment how the physic worked.


Get Robbers In Disguise

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